They also differ in what they can bring to the table in terms of playtime and performance.Ĭlan Battles Pilot Season: Reward structure ![]() They're at different points in their "warships career" and they want different things. But that's hard, because WoWS players are not all the same. ![]() WG needs to offer players something they find desirable so they keep playing. So, WG needs to do everything they can to keep Clan Battles out of that state. Old-timers all have their sad story of the 1 hour+ queue they waited in just to get a 5-minute steamroll. The previous system, Team Battles, succumbed to this. ![]() There's a critical mass of players that must be queueing at any given time before the system enters a death spiral of too-long queues and people leaving (which makes the queues even longer, which makes more people leave, and so on). The most basic behavior is to keep playing, because a lack of players will kill the game outright. Game designers offer rewards in order to encourage players to engage in certain kinds of behaviors.
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